Well, yeah, I certainly proved my ineptitude around technology last night. (Self-indulgent-pop-psych-self-examination-moment: I've been realizing lately that I have trouble with motivation and focus in certain competitive situations, a problem that manifests itself most noticeably around video games and playing-cards.) Emily, Darren, Bill, and Ken Babstock weren't inept however. Emily's talk dealt with narrative tropes in early video games and how they function in her novel. Actually (and I admit my attention was fading in and out as I settled into the evening, and then it skittered around a bit when some of her ideas caught), it was as if she was talking about archetypes and breaking them down into their relational configurations, which was interesting to me because I'm haunted by space. Darren and Bill talked so comfortably I expected to see a two-thirds-empty pitcher in front of them, and Babstock was a good foil. Interesting moments included a statement on Bill's part that pushed the Apostrophe Engine beyond (or maybe beside) the artificial intelligence debate, discussion of the role of failure in art, and(unsurprisingly) talk about the role of context in the reception of poetry. I wish there had been a chance for the audience to jump in. I would have asked them what they've learned about the world through the Apostrophe Engine. A slightly dumb question, maybe, but I would have been interested in how they'd take "world" in the context of their work and where they'd go from there.